Units positioning is one of the most important aspects of Auto Chess. Placing figures in the right position will also help you win the game. Carefully monitor your enemies’ boards and adapt to their style. You can even knock an opponent out with fewer pieces, as long as the pieces are strategically positioned on the board. In this Dota Auto Chess positioning guide,we’ll take you through the basics of positioning your pieces and provide a smattering of general advice too. In addition, if you wanna unlock new mounts,
Cheap Dota 2 Auto Chess Candy are on sale at
Rvgm.com.
Here are some quick points to keep in mind in order to help you out.
1. The further front you are, the higher the chance they will be attacked first, so if you want someone to tank majority of the damage, keep them in the very top row.
2. Assassins will jump to the back row if they are not attacking anyone, this is why the box method works pretty well as the assassins will jump back there but will still not be able to hit the squishies in the back. However, this doesn’t always work well because the melee tanks will want to jump closer to the action and thus open up room for the assassins to take a shot at your backliners. so you'll need to keep this in mind as well.
3. How you generate mana is important, if it’s based on attacking or taking damage. Taking damage generates more but you risk dying before it can cast it's spell. So if you are finding that a unit is dying too quickly before it can cast, step it back one space so that the enemy will target the others first and your unit can jump in afterwards and get the mana they need to cast their spell before they die.
4. Watch out for spell casters with aoe, in the late game people will try to get as much aoe units as possible, so this is what makes the box method weak, you'll want to spread out your units if you find this happening so that the aoe doesn’t hit everyone.
5. Take note of unit's ranges. there are 4 types of ranges, you have your melee, this is pretty much all your tanky and some of the assassins, they attack whatever is within 1 tile from them (sometimes diagonally as well). mid range, these are majority of the damage dealers, these attack about 2 tiles away. Then there is the snipers, these guys can shoot upto 3 tiles away or more, dwarfs have the special trait to have about 300 added range which makes them able to shoot pretty much any target from any point. The reason why you want to know these is that if you use the box method, if you stick a mid ranged unit in the corner, they will not be able to attack at all until other units move away or an enemy jumps really close by. any unit that isn’t attacking is pretty much dead weight. so keep that in mind when deciding your formations.
so basically you just gotta keep these things in mind when positioning yourself. so general rule is if the enemy has a lot of assassins box method works, but if they are mostly aoe spell casters, bring them up in a line formation or checker formation. This only chips the tip of the iceberg and there is more to consider. You'll gradually get to know it as you play the game.